Dec 07, 2007 My collection is rather small. PHB DMG MM Oriental Adventures Manual of the Planes Sword and Fist Tome and Blood Song and Silence Dragon 274-283, 315 Also an assorted collections of material from the WotC site, Web Enhancement.pdfs, and some of the articles that had good rules (spells, monsters, Far Reaches of the World, etc.). That post about the Dragon Warriors games really grabbed me. I want to play in a game where the goblins have daggers made of icicles, and the wights lurk and loom grimly from their barrow-mounds! I want to play in a game where the goblins have daggers made of icicles, and the wights lurk and loom grimly from their barrow-mounds! Dragon Warrior III (game, JRPG, turn-based RPG, high fantasy). Ranked #1059 All-time among Glitchwave users. Small-press makers of 3rd edition D&D (aka 'D20') adventures, as well as the parody RPG ORK!, the swashbuckling sci-fi RPG Spaceship Zero, the d20-based superhero RPG Mutants & Masterminds, the d20-based romantic fantasy RPG Blue Rose, and others. Founded in 1999 by Chris Pramas - designer of the 'Dragon Fist' RPG. Welcome to the Sanctuary After more than a decade of being an RPG enthusiast, I've created my share of documents, and figured this would be a fine place to put them on display, as I'm rather proud of them!
Designer(s) | Dave Morris Oliver Johnson |
---|---|
Publisher(s) | Corgi Books |
Publication date | 1985 |
Genre(s) | Fantasy |
System(s) | Custom |
Dragon Warriors is a fantasyrole playing game system written by Dave Morris and Oliver Johnson and published by Corgi Books between the years 1985 and 1986. In 2009, it was re-collected in a new hardcover edition by Mongoose Publishing.[1] This print run included the publication of several supplements to the Dragon Warrior's world 'Legend'. However, as of September 2010, this publication run has been discontinued but the books continue to remain available in pdf format.
Unlike most RPGs which were (and are) primarily presented as box sets or large hardback or softback books, Dragon Warriors consisted of six paperbackbooks of ordinary size.
Dragon Warriors is set in the world of Legend, the same as that of the Blood Sword game books.
As of April 2011, Serpent King Games is the licence holder of Dragon Warriors, and has re-published updated versions of the Mongoose books which are available on DriveThruRPG.com .[2]
Books: Original Series[edit]
Books 1-3 were published together and established a coherent and fully featured, if lightweight game system. The latter three books were released one at a time and added depth to the game.
Book 1: Dragon Warriors[edit]
Dragon Warriors (ISBN0-552-52287-2) was the original book. It included rules for combat, a listing of weapons and armor, and a selection of opponents. The game offered a choice of warrior classes, Knight and Barbarian, as well as the necessary information required to play a Human, a Dwarf, or an Elf. The book was published in 1985 and has 208 pages.
Book 2: The Way of Wizardry[edit]
The Way of Wizardry (ISBN0-552-52288-0) expanded the original game to include magical spells, potions, and devices. It added Mystic and Sorcerer to the available classes. It was published in 1985 and has 176 pages.
Book 3: The Elven Crystals[edit]
The Elven Crystals (ISBN0-552-52289-9) provided three long adventure scenarios, as well as a few new monsters, magic, and items, although the scenarios make up the bulk of the book. It was published in 1985 and has 192 pages.
Book 4: Out of the Shadows[edit]
Out of the Shadows (ISBN0-552-52333-X) added rules for the Assassin class. It includes rules for stealth, martial arts, alchemy, and trance-magic. It also includes a new selection of monsters, which for the most part are more powerful and less common than the ones featured in Dragon Warriors. It was published in 1986 and has 256 pages.
Book 5: The Power of Darkness[edit]
The Power of Darkness (ISBN0-552-52334-8) added rules for the Elementalist class. It includes new spells as well as an epic adventure scenario making up the bulk of the book. It was published in 1986 and has 192 pages.
Book 6: The Lands of Legend[edit]
Dragon Warriorsars Mysteriorum's Rpg Sanctuary Trooper
The Lands of Legend (ISBN0-552-52335-6) adds rules for the Warlock class. It also includes several elements for campaign setting such as a complete world map and the accompanying descriptions of far away lands and cities. Sections are also devoted to popular myths or rare items, both of which lending themselves to become starting points of new adventures. It was published in 1986 and has 272 pages.
Books: Updated re-release[edit]
Dragon Warriors rulebook[edit]
Dragon Warriors rulebook (ISBN978-1-906103-96-5) is the first book of the re-released series. The original material from the six Dragon Warriors books of the 1980s has been re-edited and updated, including new covers and artwork. The new material has been overseen and approved by the original Dragon Warriors authors, Dave Morris and Oliver Johnson, and includes a new introduction to the rulebook by the former. The 8.5' x 11' hardback book was published is 2008, and has 256 pages.
Dragon Warriors Bestiary[edit]
Dragon Warriors Bestiary (ISBN978-1-906103-99-6) is the second release of the re-released series. It is a supplement containing a large list of monsters from the world of Legend along with a set of Random Encounter Tables for various terrain. It also contains an expanded Treasure/Habitat tables for the new and existing monsters. The book itself is a softback at 88 pages in length and was released in 2008.
Dragon Warriors Friends or Foes[edit]
A supplement containing 36 NPC characters for inclusion in campaigns.
Additional Campaigns[edit]
Published so far are The Elven Crystals (taken from book 3 of the original series), Prince of Darkness (taken from book 5) and Sleeping Gods (a compilation of the adventures contained in books 1, 2, 4 and 6).
Ordo Draconis[edit]
An unofficial fanzine ran for 2 issues, and was known as Ordo Draconis. It was produced in pdf-format only, featuring adventures, new professions, and other material for the Dragon Warriors RPG re-release. In August 2010 two fans who had contributed to Ordo Draconis released a 54-page pdf adventure through Magnum Opus Press titled Fury of the Deep; it is a digital-only release that will not be issued in printed form. These are available through sites that sell electronic versions of roleplaying games, such as DriveThruRPG and RPGNow.[3][4]
Game system[edit]
Like a number of RPGs, Dragon Warriors uses a variety of contextual rule systems rather than a single encompassing game mechanic or dice system. However, there are two primary mechanics within the game. The first is the opposed score system, where an ability value of a character or creature is subtracted from the opposed ability value of another to generate a number that must be rolled below on either a d20 or 2d10. Examples are ATTACK vs. DEFENCE, MAGICAL ATTACK vs. MAGICAL DEFENCE, STEALTH vs. PERCEPTION, and SPEED vs. EVASION. The second main mechanic involves an attribute score being compared to a difficulty score determined by the GM. If the attribute is equal or above to the difficulty, then the character succeeds automatically, otherwise they must roll below their attribute score on d20.
Dragon Warriors requires the use of the whole spectrum of polyhedral dice: d4, d6, d8, d10 (d100), d12, and d20. The game's designers have since stated that utilising mechanics that involve polyhedral dice, rather than just simply common six-sided dice, was an error of judgment, and could have had an effect on the accessibility of the original series.[citation needed]
Reception[edit]
Robert Dale reviewed the first three books in the series - Dragon Warriors, The Way of Wizardry, and The Elven Crystals - for White Dwarf #74, giving it an overall rating of 9 out of 10, and stated that 'The three books are well-presented, eye-catching, and should appeal to the uninitiated. The more experienced gamer should appreciate the care that has been taken to provide a fast, unrestrained, yet balanced and fair game.'[5]
Dragonwarriors was ranked 48th in the 1996 reader poll of Arcane magazine to determine the 50 most popular roleplaying games of all time. The UK magazine's editor Paul Pettengale commented: 'Unfortunately, even though this is a fine, solid system, the format makes it tricky to use in play. Still, it was well received throughout its short life, and is highly collectable these days.'[6]
Reviews[edit]
- Casus Belli #31 (Feb 1986)
See also[edit]
- Blood Sword: A series of gamebooks set in the same fictional world as Dragon Warriors.
References[edit]
- ^'Mongoose Publishing'. www.mongoosepublishing.com. Retrieved 2020-03-09.
- ^'Serpent King Games is new home for the Dragon Warriors RPG | Serpent King Games'. Retrieved 2020-03-09.
- ^[1]Archived January 4, 2011, at the Wayback Machine
- ^'WebCite for magnumopuspress.com'. 2010-12-13. Archived from the original on March 16, 2012. Retrieved 2012-07-30.
- ^Dale, Robert (February 1986). 'Open Box'. White Dwarf. Games Workshop (Issue 74): 8.
- ^Pettengale, Paul (Christmas 1996). 'Arcane Presents the Top 50 Roleplaying Games 1996'. Arcane. Future Publishing (14): 25–35.
External links[edit]
Walkthrough
- You begin the game in the throne room of Tantegel Castle where King Lorik will commission you on your quest. Speak to him again at any time to save your game.
- Open the three chests in the throne room using the Take command. You'll find 120 gold, a Torch, and a Magic Key.
- Use the Door command to open the door with the Magic Key and head down the stairs to the main floor of the castle.
- Talk to the other people in the castle to learn more about your quest and then leave.
- Enter Brecconary to the east. Use the 120 gold you have to buy some equipment. I usually prefer to buy the Club and some Clothes.
- Battle the Slimes and Red Slimes in the forest and mountains north of Tantegel and Brecconary to gain experience points and gold to purchase better equipment. As you get stronger, you'll be able fight more difficult enemies to receive more experience points and gold. The further you go from the castle, the harder the enemies will become. You will spend most of the game battling enemies like this to become more powerful.
- To the northwest you'll find Erdrick's Cave in the middle of a desert. Enter the cave and use a Torch or cast the Radiant spell to see your way around the cave. Descend to the second level and open the chest to find Erdrick's Tablet. On the tablet are instructions from Erdrick that list three items you need to find to reach the Dragonlord.
- Further to the northwest you'll find the town of Garinham, where you'll find more powerful weapons and armor available for purchase. The top half of the town is blocked by a magic door, so you won't be able to reach it yet.
- Go north and then east from Tantegel Castle across two bridges and then head north to find the village of Kol in the middle of a forest. Here you'll be able to purchase the Full Plate. Search the forest tile four tiles south of the Bath to find the Fairy Flute.
- To the west of Kol, you'll find some steps leading down into a cellar where an old man will request that you bring him the Silver Harp to prove your bravery.
- Far south of Kol near the bridge you'll find a cave in the middle of a swamp. Enter the cave and head straight south until you find the exit. When you leave the cave you'll be on the South Island.
- Go south around the mountains and then west to find Rimuldar on an island in the middle of a lake. You can purchase the Broad Sword and the Magic Armor in the weapon shop here. Go around the north end of the town on the far side of the river and you'll find a shop that sells Magic Keys. Buy six of them.
- Return to Tantegel Castle and use a key to open the door in the northern part of the castle. Walk two tiles beyond the east wall and then head straight south. You'll find the castle cellar in the southeast corner of the map. Take the Stones of Sunlight from the chest.
- Enter the town of Garinham in the northwest corner of the world and use a Magic Key to open a door into the north part of town. Walk into the darkness three tiles east of the west wall and then go east to find the entrance to Garin's Grave.
- Descend to the second level and then take the stairs in the southwest corner. Take the next stairs down to the fourth level and then back to the third where you see a chest. Inside, you'll find the Silver Harp.
- Return to the old man in the cellar west of Kol. He will take the Silver Harp and disappear, leaving you free to take the Staff of Rain from the chest behind him.
- Enter the Swamp Cave south of Kol and about halfway down on the east side you'll come across a Green Dragon. The Dragon can be a very difficult enemy in the earlier part of the game so you may need to return again later when you are stronger. The Sleep spell may be helpful.
- Once you have slain the dragon, use a Magic Key to open the door and speak to Princess Gwaelin, who will thank you for rescuing her and will ask you to escort her back to the castle. She will not accept no for an answer.
- Return to the castle with Gwaelin and speak to King Lorik who will thank you for rescuing his daughter. Gwaelin will give you an item called Gwaelin's Love that will allow you to speak to her at any time. When used, she will tell you how much experience you need to reach the next level and your current location relative to the castle.
- From the west coast, head all the way south across two bridges to the very southwest corner of the map. Cross the bridge to the east and follow the forest northeast, skipping the first bridge, but crossing the second into the small swamp. Directly south is the town of Cantlin which is guarded by the Golem. Use the Fairy Flute to put the Golem to sleep and he'll be an easy enemy. In Cantlin, you'll be able to purchase the Flame Sword and the Silver Shield.
- Enter the town of Haukness in the great desert in the southeast part of the world. Step on the forest tile between the ruins of two buildings on the east side of the town and you will be attacked by an Axe Knight. Once you have defeated it, search the ground to find Erdrick's Armor. This armor will protect you from swamps and barriers and will heal one hit point for every step you take.
- Enter the large swamp south of Cantlin and search the ground at the point 70 tiles south and 40 tiles east of the castle to find Erdrick's Token. You can use Gwaelin's Love to determine your exact position relative to the castle.
- Go to the southern island and cross the bridge south of Rimuldar. Enter the cellar near the southern tip and speak to the old man. If you have the Stones of Sunlight, the Staff of Rain, and Erdrick's Token, he will combine the stones and the staff into the Rainbow Drop.
- Go to the northwest corner of the southern island to the point where the island that Charlock Castle is on is only one tile away. Use the Rainbow Drop to create a bridge to the island.
- Enter Charlock Castle and enter the throne room at the back. Search the square directly behind the throne to reveal a stairwell which will bring you into the heart of the castle.
- You will not have any choice of direction until you reach the fourth floor. Take the stairs on the west side of the floor down to the fifth floor.
- On the fifth floor, if you take the stairs near the southeast corner, you will eventually find a chest that contains the strongest sword in the game: Erdrick's Sword.
- Return to the fifth floor and take the stairs near the northwest corner and you will eventually reach the lowest floor of the castle where you will find the Dragonlord.
- The Dragonlord is the most difficult enemy in the game. Your level will probably need to be at least twenty, though you shouldn't have any problem if you've achieved the maximum level of thirty. Conserve your MP before fighting him, since your success will depend on having a lot of magic. Don't agree to his terms or the game will end (badly). Once you have defeated the Dragonlord's first form, his true self will be revealed. Although challenging, the battle is pretty staight forward. Keep attacking him with Erdrick's Sword and cast Healmore whenever your hit points fall below fifty.
- Once you have defeated the Dragonlord, you will find the Ball of Light, which will eliminate all the monsters in the world.
- Return to Tantegel Castle where you will find King Lorik waiting for you. He will offer you his kingdom, but you will decline his offer and head off with Gwaelin to find your own kingdom to rule.